I’ve never been a game-addict, nor spent more than 10 hours in all my life on playing games. And being engaged into mobile development, I used to be a part of mostly app-projects. Something useful, something making life easier, something commercial in the end. Even first game we made, iMommy for iPhone and iPad, was more a useful tool for parents to engage their children rather than a pure game.
This time we developed a bloody true addictive kind of game for iPhone. Holiday Havoc… First time I saw the mock-ups of the screens and several UI elements, I caught myself on thinking that something is being ruined… Everything looked so plain and unsophisticated that I was happy all marketing stuff will do Kevin [@UndergroundPixl] – the idea-man of this project. Cool, I thought. Time passed.
When it was almost the time of the initial release and I decided to get a glimpse of the result, there came a feeling, a destructive, frustrating feeling that I wasn’t right. I thought I’m always right, you know. That was a tragedy. Holiday Havoc proved to be a very nicely designed pixel-art retro style little game. I loved its look.
Surely, after playing a few rounds and More >
We joyfully afforded the opportunity to laze around for a couple of months and actually did almost nothing during late summer and early autumn. What was the reason for that? Hmm… Probably there is one. The one that we consider an excuse. We were homeless… Not that we squatted, no, God preserve us! We had no place to gather and do naughty things. We had no OFFICE!
Now we have A high-floor room with big windows, old parquet, bare walls… well – floor, walls and the door, that’s it. But in order to sit and work on our BIG project and serf in search for many new, we needed something to sit on. So first few days we settled everything with the rent, internet provider and insurance. And ordered tables. Tables were to come in 2 weeks (they did not actually). Okay, laps will do, but where to sit?
We bought a couple of bean bags and fixed ourselves in them comfortably. And at this point we get sucked in to a new X-mas iPhone app venture followed by an app promotion project.
This is how we are getting back to active work after depression. Bean-bags did their part
Some posts about the More >
What should you know about Rudeye, is that this is “the UK’s No 1 professional dance agency which represents & supplies the best dancers and choreographers in the UK for all aspects of the dance industry including Music Videos, TV, Trade/Fashion Shows, Concerts, Commercials, Virals, Corporate Events, Film and Print”. (more…)
Ah, our iMommy Game was finally released today, on April 28, as planned. Right a day before the Royal wedding in the UK. Who knows, maybe it’s a sign? Maybe the Royal couple will use iMommy as a baby-simulator? Do they plan babies anyone knows?
Just kidding (more…)
We have been shamelessly silent for long, that’s true. But there’s one big excuse for this – unwearying labour of bringing to life a one of a kind iPhone game for Kids based on our customer’s amazing idea.
Nonviolent, practical and useful, beautifully designed and very engaging. In order not to copy&paste the game description, I’d rather show you the dedicated site: see iMommysite. Give it a quick look, especially if you have your own kids – you should like the game!
Time runs fast and in a matter of just one week we are going to submit iMommy game to Apple AppStore. There’s such a hustle in the office: disassembled virtual baby (for instance, the main character of the game) flies hither and thither around the office from the designer to devs and vise versa, cry and laughter can be heard from everywhere while testing. Everyone is already used to cooing, giggling, whimpers of the devs baby who has come to be the object of our close undivided attention for the recent month.
Since we started working on the app after all the naughty winter holidays, we’ve managed to imitate baby’s gurgle achieve a lot. Rich, detailed graphics, animation, nice sound effects and miscellaneous object interaction abilities – everything More >
I’m going back to the question ‘Do you like comics?’ reverting to the subject of the recent blog-post ‘Comics Apps To Trend?’. You might probably ask me why do I rake over old ashes or blabber on this subject again. And I will probably give you a “because” answer indistinctly Because I like comics.
One more curious iPhone/iPad app I came across on weekend, made me continue this comics epic. The most interesting thing about it is that it combines both a game and a comic book and promises about 4 hours of involvement. Actually this is pure truth
“The story is co-written and drawn by the studio that’s responsible for the Oscar nominated animation films The Triplets of Belleville and The Secret of Kells. Screens are colored by Raymund Lee, famous for his work on Marvel’s Wolverine series”.
(from iTunes description)
Some famous names there, huh?
The art-work is amazing, that’s true. The game is a bit slow, but there’s also a positive side about it – you won’t finish it off at a stretch and can prolong the experience.
The gameplay is enriched with a beautifully drawn comic strips that take you deeper into the story line behind the gameplay that, definitely, makes the game deeper and even feels more More >
Happy Valentines to all of you guys!
Today’s post comes in handy now more than ever. There’s everything to do with HEARTS on St. Valentines, isn’t it?
So, on the agenda today is HeartDancer app. It settled pretty fine in the AppStore and we plan to work on it further in the instance of our customers – David and Gus. They want us to do some magic and conjure several new dancers. There’s a big idea behind our plans, but I’ll keep the details on the back-burner for now – it is not time yet to show hand
For those interested, find out (more…)
Do you like comics?
Maybe you also hold a big box under your bed stuffed with comic-books you have been preciously collecting for years? Spider-Man, Hulk, X-men, Batman – the stars now left to oblivion in a carefully hidden box far from teasing and mockery of your friends.
But you know the deal? Comics are in trend! Thousands of good old heros waiting for you…on iPad. There IS justice in the world!
There’s a special comics app from Marvel, thousands of less known stories within separate apps – just check the AppStore.
Comics experience a great revival, obtaining a new life within a new technological eco-system. (more…)
Quite a long time ago I wrote that HeartDancer iPhone app had been in AppStore review and likely to show up in the store in a short time. That didn’t happen.
We waited and waited for Apple guys to approve the app, but they dragged their heels over and over. The reason stated was that dancing Ida was looking too natural and was way much “opened” than should. (more…)
Nowadays people become more and more sophisticated in their choice of places to go traveling and even more – they become tech-savvy and hungry for relevant and well presented information.
This demand thus touches traveling industry, requiring from its best players wide choice, reasonable prices and comfortable conditions.
Modern travelers want to use modern services, try modern technologies which enrich their traveling experience.
Did you consider going mobile already? Do you have a mobile version of your travel-services site? And finally, have you built at least one mobile app to present your services, destinations you work on or a simple traveling tips based app?
I encourage you to improve and that is why: Mobile can provide up-to-date travel information about directions you work on
Provide your clients with guidance, tips and advice about the place they are coming to, warn or encourage. It will help them not to get lost in foreign eco-system and feel as safe as possible. Mobile can enhance travelers’ desire to go your direction and explore it independently
Give your customers more comprehensive information on the routes, venues and opportunities on the direction of their choice. Let them feel independent and well informed of the do’s and don’ts. That will push them More >